by itsallgoode9 » Fri Mar 12, 2021 3:15 pm
itsallgoode9
Fri Mar 12, 2021 3:15 pm
alternatively, is the issue maybe a white balance setting in octane, or due to the contrast ratio of your HDR (depending on how many EV stops there are, the sky color vs the sun color's contribution is pretty heavily affected)?
I'm sure the multiply solution provided will work fine, but it seems like it could be a band-aid (which may be fine for your purposes). Just thought i'd point that out as something to look into, because I could see simply color correcting your HDRI as being potentially problematic in some cases and not fixing the root issue.
Intel i7-3930K, 64gb RAM, Asus X79 Deluxe mobo, 2x EVGA 780 6gb (for rendering), 1x PNY quaddro k4000 (for display)
Windows 8.1 x64, Maya 2014, Octane Render v2