Hello all.
Is there a way to achieve procedurally generated texture shapes, as SQUARE, CIRCLE, TRIANGLE, PENTAGON or ELSE?
Stuff that is possible to do in Substance Designer through mathematical nodes and shape nodes.
If not, will that be implemented sometime along in the development?
As using image texture (jpg png tiff etc...) in the workflow saturates the memory pretty fast, and cuts resolution in close ups, I was looking into the procedural Octane textures.
But it looks very limited to some noises and checkers.
I tried to create on a simple polygon plane a simple square with white borders, using checkers... But I'm hitting a wall.
I think maybe with OSL texture that will be possible.
But I can't find any simple tutorial or guide about the OSL thing.
tnx all for reading