by bollella » Thu Jul 23, 2020 5:29 pm
bollella
Thu Jul 23, 2020 5:29 pm
JimStar,
I see what you are saying. I have attached an image of an object in the Viewport 2.0, Octane IPR window, the UV editor, and the nodes in the Hypershade. The image in the IPR window does indeed have the correct resolution. This is good. My systems isn't the fastest and I tend to do a lot of work in the Maya viewport. I see that Octane is much faster at rendering and understand that I could do more work in the Octane viewport or IPR.
However, for certain projects, I also do a lot of work in the UV editor to match the UV shell to the texture boundaries. I understand this is probably best done in a 3d painting utility like Substance Painter and I do a lot there. Sometimes though the UV editor is the last resort.
So, please let me know the settings in the global configuration parameters so when necessary I can bring the resolution in the UV editor up to that of the image itself.
I just hadn't run into this reduction in resolution for UV editor and Maya viewport before and I did not understand what was going on.
Thanks so much for clearing this up for me!
Cheers,
Greg
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