hi, I'm desperate for a solution to this: the octane render camera appears to be TILTED in comparison to the maya viewport. There's no pan applied (intentionally).
I tried everything I can think of, but nothing seems to solve the problem.
This happens both in IPR and in batch render, ONLY with octane. Maya Hardware is working properly.
What I've tried:
- different cameras: not working. I tried new maya cameras, new octane cameras, new scene + new camera.
- imager options, doesn't work. With a brand new imager, the problem persists
- post processor options, couldn't find any related attribute
- camera options of maya: there's a 'pan' attribute, but it doesn't seem to work. anyway it does not affect my render
- viewport options: couldn't find any useful attribute, everything is set to default options
Camera settings, if useful, are usual, but the focal lenght is super zoomed because i need an effect similar to the ortographic view. So focal lenght is 230 and Angle of View is 6.32, camera scale 1.