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Hair in Maya

PostPosted: Mon Jun 17, 2019 8:40 pm
by p3taotoy
Forgive me if this has been covered a million times... I am assuming xGen still is not an option in octane for maya.

Trying to make a big ol fury abominable snowman... on an abc mesh.

I tried paint effects which renders fine but the hair dose not "stay" with the animated abc mesh.

Any way to do this in octane for maya... or even standalone with an abc hair write out with teh character mesh?

Thanks

Peter

Re: Hair in Maya

PostPosted: Tue Jun 18, 2019 7:49 am
by calus
p3taotoy wrote:I tried paint effects which renders fine but the hair dose not "stay" with the animated abc mesh.

This is a Maya 2019 optimization bug.
paint effect works very well on animated alembic mesh in Maya 2018.

You can also make it work in Maya 2019 by changing in preferences/settings/animation/evaluation from "parallel" to "DG".

Re: Hair in Maya

PostPosted: Wed Jun 19, 2019 8:29 pm
by p3taotoy
Thanks Calus,
That helped.

Same scene different question.... I have a locator at my characters head. I put my octane depth of field on my thin lens at the distance that the locator is from the camera lens.

The head is sharp enough for my needs and I can live with the fact that other areas that may be in close proximity to the camera lens distance but "down" in Y from that point. I am assuming that this is accurate DOF.

BUT

Why is the foreground grass sharper than the grass directly beneath the character?

DOF_Question_JPG.jpg


Any help appreciated.

Thanks

Peter

Re: Hair in Maya

PostPosted: Fri Jul 26, 2019 4:21 am
by cgtank
Hello, may you ask your grass to be done with XGEN? Can you tell me the detailed method?

Re: Hair in Maya

PostPosted: Fri Jul 26, 2019 5:36 am
by calus
cgtank wrote:Hello, may you ask your grass to be done with XGEN? Can you tell me the detailed method?

Xgen interactive groom splines are supported now by last version of the plugin. (not in octane V4)