Bifrost

Forums: Bifrost
Autodesk Maya (Plugin developed by JimStar)

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Re: Bifrost

Postby TDZL » Tue Oct 16, 2018 6:49 am

TDZL Tue Oct 16, 2018 6:49 am
Arnold GPU is on the way and that works with everythiing Maya. Please sort it out, Octane is literally starting to limit what I am able to create. :(


With the whole VDB thing, I don't see why it's necessary? I don't want to export / import my particles. Basically I used Arnold before and it just did what it was told.
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Re: Bifrost

Postby BK » Wed Oct 17, 2018 5:23 am

BK Wed Oct 17, 2018 5:23 am
TDZL wrote:Arnold GPU is on the way and that works with everythiing Maya. Please sort it out, Octane is literally starting to limit what I am able to create. :(


With the whole VDB thing, I don't see why it's necessary? I don't want to export / import my particles. Basically I used Arnold before and it just did what it was told.


Hi TDZL,

Agree !! We will do our best to get this sorted ASAP.
By the way, the Maya particle would also work with Octane when it's converted as Polygons and no need to export as VDB.

Cheers
Kind Regards

bk3d
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Re: Bifrost

Postby calus » Wed Oct 17, 2018 9:08 am

calus Wed Oct 17, 2018 9:08 am
TDZL wrote:any way to have Octane render particles natively in maya ?

You can render particles as octane primitives trough ORBX proxy in Maya :
- Select particle shape, cache selected as alembic (Maya builtin), create an ORBX proxy node, open the EDIT UI, import the ABC cache, edit particle size in the node setting,
and don't forget to close the ORBX proy EDIT UI to validate the changes.
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Re: Bifrost

Postby BK » Thu Oct 18, 2018 4:11 am

BK Thu Oct 18, 2018 4:11 am
calus wrote:
TDZL wrote:any way to have Octane render particles natively in maya ?

You can render particles as octane primitives trough ORBX proxy in Maya :
- Select particle shape, cache selected as alembic (Maya builtin), create an ORBX proxy node, open the EDIT UI, import the ABC cache, edit particle size in the node setting,
and don't forget to close the ORBX proy EDIT UI to validate the changes.



Thank you Calus..
Kind Regards

bk3d
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Re: Bifrost

Postby TDZL » Thu Nov 01, 2018 2:52 pm

TDZL Thu Nov 01, 2018 2:52 pm
Ok, so still having some problems with the above method.

- I can't preview my Bifrost Aero simulation before caching.
- After I have cached the simulation (Which can only be cached as a mesh), loaded the abc cache into the EDIT UI , Maya has a fatal error and CTD upon closing the EDIT UI.

Any more information would be awesome.
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Re: Bifrost

Postby calus » Mon Nov 05, 2018 9:15 am

calus Mon Nov 05, 2018 9:15 am
TDZL wrote:Ok, so still having some problems with the above method.

- I can't preview my Bifrost Aero simulation before caching.
- After I have cached the simulation (Which can only be cached as a mesh), loaded the abc cache into the EDIT UI , Maya has a fatal error and CTD upon closing the EDIT UI.

Any more information would be awesome.

Right the above method was to render maya nParticles to octane sphere primitive, it's not applicable to Bifrost.
Maya 2019 will bring builtin VDB caching for Bifrost so should make foam and Aero possible to render with Octane even if the plugin still doesn't support bifrost API.
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Re: Bifrost

Postby TDZL » Mon Nov 05, 2018 12:22 pm

TDZL Mon Nov 05, 2018 12:22 pm
Ah damn, so how does Arnold mange to do it, what's the difference?

Again I don't see why the VDB thing is necessary?

I remember seeing videos from this dude that had figured it out. soup-dev.com

But back to the original question, when will Octane support Bifrost?

A work around that will be available at some point in the future is not really that great of an answer... :(
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Re: Bifrost

Postby calus » Mon Nov 05, 2018 4:21 pm

calus Mon Nov 05, 2018 4:21 pm
TDZL wrote:A work around that will be available at some point in the future is not really that great of an answer... :(

Right, but Maya plugin development is so slow I'm resigned to rely on workarounds for almost everything to avoid bugs and solve missing or half implemented features.
At least now workarounds are way easier thanks to the ORBX Proxy node.
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Re: Bifrost

Postby TDZL » Mon Nov 05, 2018 6:02 pm

TDZL Mon Nov 05, 2018 6:02 pm
Thanks for all the info Calus, will defiantly be looking into the ORBX Proxy node.

I don't think Maya is a priority and I feel is as a user. I guess Octane is no longer the best tool for the job and it's time to start integrating back into Arnold.

-----

To the team, this topic was stared in August and nothing has changed.
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Re: Bifrost

Postby BK » Tue Nov 06, 2018 4:11 am

BK Tue Nov 06, 2018 4:11 am
TDZL wrote:Thanks for all the info Calus, will defiantly be looking into the ORBX Proxy node.

I don't think Maya is a priority and I feel is as a user. I guess Octane is no longer the best tool for the job and it's time to start integrating back into Arnold.

-----

To the team, this topic was stared in August and nothing has changed.



Hi TDZL,

My apology for the late reply, as we have already discussed Bifrost is in our high priority to support.

New features can be implemented one at a time so we don't break our plugin. So the tickets are in the queue.
As a quick update, the Bifrost priority is set as 2nd highest.

Thank you!!
Kind Regards

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