Sphere Particles from Standalone to Maya

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Re: Sphere Particles from Standalone to Maya

Postby calus » Thu Jun 21, 2018 9:25 am

calus Thu Jun 21, 2018 9:25 am
ricoholmes wrote:as soon as I replaced the original mesh to re-instance it never rendered instancers again.


- There is a new limitation/bug for instancer, maybe this is your issue :
Instancer is only rendered if the instanced mesh have an Octane material applied BEFORE adding it to the instance list,
changing material after linking the mesh to instancer doesn't solve the issue : you need to remove the instanced object from instancer, apply Octane material, add it again to the list.

- I see in 3.08.1 - 12.46-RC2 when particles are not cached and "frames to precache = 0 " IPR is going crazy :lol:
In the attached scene "frames to precache" is set to 1 to avoid this bug, but particles should always be cached for rendering anyway.
varyingParticlesInstancerNoCache.zip
(15.31 KiB) Downloaded 196 times
Pascal ANDRE
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Re: Sphere Particles from Standalone to Maya

Postby ricoholmes » Sat Jun 23, 2018 6:37 pm

ricoholmes Sat Jun 23, 2018 6:37 pm
Ahhh, the octane material bug.. that’s a crazy yet understandable bug. I would never have solved that alone. Thank you once again for the outstanding insight!
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