Hi Dev Team,
Is there any updates on the progress of refactoring of the Octane for Maya plugin.
I am currently evaluating the rendering pipeline and wanted to get an indication of how the update is going and how it is addressing the shortcomings of the current plug-in. And whether or not it is even worth considering using Octane in Production in the future (which for me in it's current form it is not).
In Particular
- How is the implementation of shaders being completed? is it using maya nodes i.e file nodes, place2D transforms etc. or is it still using custom nodes?
- Has performance issues with mayas render view for IPR been addressed?
- Has anything been done to simplify the way nodes are attached in shading networks, i.e can we now use standard ways of working with Maya such as MMB drag a node into the channel it should attach to in the channel box and work?
- Have ORBX Proxy items been implemented?
- Is it working with X-Gen?
- Is it working with Yeti/Ornatrix for hair and Fur?
- Is it working with Golaem for crowd simulations?
- Is it working with vertex map data for Vector Motion Blur (bifrost, realflow)
- Is it working with native FumeFX grids either in VDB or the native fumeFX data type?
- has the VDB grid in a scene slow down been addressed? (A hidden VDB volume grid still gets calculated in the BG causing the whole scene to run really slow)
Is there a tentative release date for the refactored plugin?
Is there a timeline for the implementation of these items? I know over the years most of these have already been requested at one time or another but unfortunately still no implementation.
I've been holding on to Octane for a very long time waiting for it to be useable in production (for me) and every time I have tried to use it I always run into something that doesn't work for the project I am on. I've been able to use standalone for some simple scene setups and do really love the speed and look that the Octane Render Core has, but this is not a workable render pipeline for large jobs (multi seq/shot film & TV series work).
Looking at the list above you may say that I am asking to much however this would just be feature parity with Redshift, Arnold, V-Ray & Renderman. V-Ray being currently the renderer we use in Production.
I am looking forward to your Response,
Thanks
Juri