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Mix Texture - Displacement

PostPosted: Sun Aug 13, 2017 11:07 pm
by jessestormer
I've searched high and low for a solution for combining two textures for a displacement -- to plug into a mix material. I'm seeing that mix texture doesn't work with displacement -- this seems so strange, because I know the correct information is coming out of it and functions for diffuse.
Is there a node that will rasterize the information coming out of the mix texture node? The mix texture definitely works; I can test it in a diffuse slot and it's visible.

The problem is -- I have 3 tileable landscape materials, and I'm blending between them with a splat map. However, I have no way to blend the displacement maps -- this seems like such an odd issue.

Thanks,

JEsse

Re: Mix Texture - Displacement

PostPosted: Mon Aug 14, 2017 6:06 am
by BK
jessestormer wrote:I've searched high and low for a solution for combining two textures for a displacement -- to plug into a mix material. I'm seeing that mix texture doesn't work with displacement -- this seems so strange, because I know the correct information is coming out of it and functions for diffuse.
Is there a node that will rasterize the information coming out of the mix texture node? The mix texture definitely works; I can test it in a diffuse slot and it's visible.

The problem is -- I have 3 tileable landscape materials, and I'm blending between them with a splat map. However, I have no way to blend the displacement maps -- this seems like such an odd issue.

Thanks,

JEsse


Hi Jesse,

Octane displacement node can read only a single texture map in a shading network and cannot be mixed mix texture node. As a workaround please blend the textures using photoshop and save as a texture.

Re: Mix Texture - Displacement

PostPosted: Mon Aug 14, 2017 2:31 pm
by itsallgoode9
BK wrote:
jessestormer wrote:I've searched high and low for a solution for combining two textures for a displacement -- to plug into a mix material. I'm seeing that mix texture doesn't work with displacement -- this seems so strange, because I know the correct information is coming out of it and functions for diffuse.
Is there a node that will rasterize the information coming out of the mix texture node? The mix texture definitely works; I can test it in a diffuse slot and it's visible.

The problem is -- I have 3 tileable landscape materials, and I'm blending between them with a splat map. However, I have no way to blend the displacement maps -- this seems like such an odd issue.

Thanks,

JEsse


Hi Jesse,

Octane displacement node can read only a single texture map in a shading network and cannot be mixed mix texture node. As a workaround please blend the textures using photoshop and save as a texture.


Will this ever be on the roadmap for Octane? Users have been asking for this feature for years.

Re: Mix Texture - Displacement

PostPosted: Tue Aug 15, 2017 6:13 am
by BK
itsallgoode9 wrote:
BK wrote:
jessestormer wrote:I've searched high and low for a solution for combining two textures for a displacement -- to plug into a mix material. I'm seeing that mix texture doesn't work with displacement -- this seems so strange, because I know the correct information is coming out of it and functions for diffuse.
Is there a node that will rasterize the information coming out of the mix texture node? The mix texture definitely works; I can test it in a diffuse slot and it's visible.

The problem is -- I have 3 tileable landscape materials, and I'm blending between them with a splat map. However, I have no way to blend the displacement maps -- this seems like such an odd issue.

Thanks,

JEsse


Hi Jesse,

Octane displacement node can read only a single texture map in a shading network and cannot be mixed mix texture node. As a workaround please blend the textures using photoshop and save as a texture.


Will this ever be on the roadmap for Octane? Users have been asking for this feature for years.


Hi itsallgoode9,

Thanks so much for bringing this up. We plan on fixing the displacement before implementing Octane displacement mix node and definitely, we have this feature on our roadmap.