This is still WIP and incomplete, anyone can collaborate in this Topic or directly in the collaborative online shared document : http://collabedit.com/xyxyr
I will update this post regularly.
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[x] = supported
[/] = partial support
[!] = incorrect or broken implementation
[ ] = not implemented
- Code: Select all
### Octane Core features
...
- [ ] Attribute tooltips
- [x] mesh UV sets
- [ ] Hair UV
- [!] Hair W
- [x] VDB volume
- [ ] Alembic RIcurves
- [/] Random color texture
- [!] Instance random color
- [x] Mesh random color
- [x] Instancer random color
- [/] ORBX export
- [ ] not usable with ORC out of the box
- [ ] Film region
- [ ] White balance picker
- [ ] Material picker
- [ ] Object picker
- [ ] Render sub-samples x2 x4
- [ ] OCS export
- [ ] OCS/ORBX import
- [ ] OCM import export
- [ ] OCPRJ export
- [/] Live/local DB (limited support)
- [ ] Load/save render state
- [ ] Octane Render Cloud
- [ ] Per camera Environment
- [ ] Per camera Kernel
- [ ] Texture preview
- [ ] Group node
- [ ] Render job
- [ ] File numbering
- [ ] Skip already existing files
- [ ] Sphere primitive
- [ ] Background image
- [ ] PNG16 output format
- [ ] EXR compression types
- [ ] render passes Export from render view
- [ ] Opensubdiv per component crease
- [ ] ORBX proxy (Octane 3.07)
- [ ] Octane viewport
- [ ] Octane nodegraph editor
- [ ] OCCIO color management (Octane 3.08 ?)
- [ ] OSL (Octane 3.1)
### Maya features
- [!] export scene
- [ ] Export multiple renderable Cameras as multiple renderTargets and a common geometry group.
- [ ] Export multiple renderable Maya Render Layers as mutltiple renderTargets with optimized connection to common geometry nodes
- [!] export selection
- [ ] don't create renderTarget node except if a camera is selected (then use selected camera setting in the renderTarget)
- [ ] remove the "export renderTarget for selection" option.
- [x] archive scene
- [/] Command line render
- [ ] MB tags
- [/] Batch render
- [!] render selection (works by mistake)
- [!] Render to RenderView
- [/] Legacy render layer
- [!] Octane Material's attributes override
- [!] Render region
- [!] IPR
- [ ] Fix IPR brake undo
- [ ] Fix IPR brake autokey
- [ ] Fix IPR brake interactiv edit of animated attributes
- [ ] detect Octane animated attributes
- [ ] detect pfx change
- [/] Motion blur
- [ ] MB geometry subsampling
- [!] Unload Octane plugin
- [ ] Maya tesselation
- [!] Viewport Shading and texture display
- [ ] Scripted access to translated scenes
- [!] Maya color management
- [ ] Bifrost
- [ ] XGen
### Maya Geometry Shapes
- [ ] Curve
- [ ] Nurbs surface
- [ ] Smooth Mesh
- [x] Mesh
- [ ] Legacy Fur
- [/] pfx stroke
- [x] nhair
- [x] Paint effect
- [!] Toon
- [ ] Instance
- [x] Fluid
- [/] Instance
- [x] Instancer
- [ ] particles
- [ ] Points
- [ ] MultiPoint
- [ ] Streak
- [ ] MultiStreak
- [ ] Sprites
- [ ] Spheres
- [ ] Blobby surface
- [ ] Cloud
- [ ] Tube
- [x] Mash
- [ ] volume primitives
- [!] legacy Subdiv
- [ ] Bifrost
- [ ] Aero
- [ ] Liquid
- [ ] Foam
- [ ] XGen
### Maya UI
#### Render settings
- [/] Setting tooltips
- [!] Output image format and bitdepth
- [!] By frame
- [!] renumber frames
- [!] Skip existing frames
- [ ] Render Pass manager tab
- [ ] Preference tab
- [ ] Film region attributes
#### Render view
- [!] render selection (enabled for Batchrender by mistake)
- [ ] render region (using Octane Film region)
- [ ] enable focus picker (don't belong to cameraShape node)
#### Attribute Editor
- [ ] Type menu (to switch node type while keeping values and connections when possible)
- [x] Material sample swatch
- [ ] Texture sample swatch
- [!] Attributes undo
- [ ] Gradient use Maya Ramp widget
- [ ] AEtemplates using standard Maya attribute types and builtin mechanisms
#### Node Editor
- [x] Material sample swatch
- [ ] Texture sample swatch
- [ ] replace Octane texture data type by Standart RGB data type
- [ ] Fix hang when Attribute Editor is open
#### Path Editor
- [ ] Add Octane categories
### Maya shading nodes ( possible support trough OSL ? )
#### Utilities
- [ ] add double linear
- [ ] add matrix
- [ ] angle between
- [ ] array mapper
- [ ] blend colors
- [ ] blend two attr
- [ ] bump 2d
- [ ] bump 3d
- [/] choice
- [ ] chooser
- [ ] clamp
- [ ] clearcoat
- [ ] color profile
- [ ] compose matrix
- [ ] condition
- [ ] contrast
- [ ] curve info
- [ ] decompose matrix
- [ ] distance between
- [ ] double switch
- [ ] euler to quat
- [ ] four by four matrix
- [ ] frame cache
- [ ] gamma correct
- [ ] height field
- [ ] hsv to rgb
- [ ] inverse matrix
- [ ] light info
- [ ] luminance
- [ ] mult double linear
- [ ] mult matrix
- [ ] multiply divide
- [ ] particle sampler
- [ ] 2d placement
- [ ] 3d placement
- [ ] plus minus average
- [ ] projection
- [ ] quad switch
- [ ] quat add
- [ ] quat conjugate
- [ ] quat invert
- [ ] quat negate
- [ ] quat normalize
- [ ] quat prod
- [ ] quat sub
- [ ] quat to euler
- [ ] remap color
- [ ] remap hsv
- [ ] remap value
- [ ] reverse
- [ ] rgb to hsv
- [ ] sampler info
- [ ] set range
- [ ] single switch
- [ ] stencil
- [ ] surface info
- [ ] surf. luminance
- [ ] transpose matrix
- [ ] triple switch
- [/] unit conversion
- [x] uv chooser
- [ ] vector product
- [ ] weighted add matrix
#### Image planes
- [!] image plane
#### Surface
- [ ] GLSL shader
- [ ] shaderfx shader
- [ ] stingrayPBS
- [ ] anisotropic
- [ ] bifrost aero material
- [ ] bifrost foam material
- [ ] bifrost liquid material
- [ ] blinn
- [ ] cgfx shader
- [ ] hair tube shader
- [ ] lambert
- [ ] layered shader
- [ ] ocean shader
- [ ] phong
- [ ] phongE
- [ ] ramp shader
- [ ] shading map
- [ ] surface shader
- [ ] use background
#### Volumetric
- [ ] env fog
- [ ] light fog
- [x] Fluid shape
- [ ] particle cloud
- [ ] volume fog
- [ ] volume shader
#### Displacement
- [ ] displacement
- [ ] C muscle shader
#### 2D textures
- [ ] bulge
- [ ] checker
- [ ] cloth
- [ ] file
- [ ] fluid texture 2d
- [ ] fractal
- [ ] grid
- [ ] mandelbrot
- [ ] mountain
- [ ] movie
- [ ] noise
- [ ] ocean
- [ ] psd file
- [ ] ramp
- [ ] substance
- [ ] substance output
- [ ] water
#### 3D textures
- [ ] brownian
- [ ] cloud
- [ ] crater
- [ ] fluid texture 3d
- [ ] granite
- [ ] leather
- [ ] mandelbrot 3d
- [ ] marble
- [ ] rock
- [ ] snow
- [ ] solid fractal
- [ ] stucco
- [ ] volume noise
- [ ] wood
#### Env textures
- [ ] env ball
- [ ] env chrome
- [ ] env cube
- [ ] env sky
- [ ] env sphere
Other Textures:
- [ ] layered texture
#### Lookdevkit nodes
- [ ] simplex noise
#### Lights
- [ ] ambient light
- [ ] area light
- [ ] directional light
- [ ] point light
- [ ] spot light
- [ ] volume light
### Arnold shading nodes (possible trough OSL ?)
- [ ] aiStandardSurface
- [ ] aiStandardHair
- [ ] aiStandardVolume
- [ ] Utility shader set
- [ ] Arnold lights
### Third party Maya plugins (need to implement comunication skills in JimStar)
- [ ] Ornatrix
- [ ] peregrinLab Yeti
- [ ] Golaem
- [ ] FumeFX
- [ ] Phoenix FD