ruthenoid wrote:Hi Otoy,
could you pls make some hadrware shaders for Maya to at least represent colours (some specularity would be nice as well) in the viewport (not IPR)? Everything looks grey, when using octane shaders. This would make it easier to distinguish which object has which shader etc.
You must be using the DirectX mode for viewport 2.0, this is completely unsupported by the Maya plugin, and yes everything is just grey in this case.
Opengl mode is supported but the implementation is a joke, colors are flickering all the time, don't support color management, and triggers some really annoying bugs.
Indeed I'm not sure it's really possible to work seriously with the opengl display of the Octane materials,
I workaround this by using DirectX viewport (so yes grey display for everything but no bugs) and I override Octane materials in viewport with Maya materials, with this script:
viewtopic.php?f=126&t=52995