I have the tree with two uv Sets, first uv set for diffuse and bump textures nodes in mix mode by texture mix node and other uv Set for the mix texture node. My target to get different textures across the tree model wich driving by texture.
I created two shades with difference textures in diffuse channel and octaneUVProjection node with uvSet = 1 in projection attribute. After i created mix shader and connected these two shaders with material1 and material 2 thereafter. After that i created texture for control mix between two shaders and connect octaneUVProjection node with uvSet = 2 in projection attribute - i think i must to get result with 2 mixed shaders by texture, but no mix is appear - i see one shader on model instead of two mixed shaders.
May be i must to connect uvprojection atributes from maya to octaneUVProjection node? But i can not find in help or in forum, how it must be done.
This is problem with different UV sets. I think, octane can't switch between uv sets and octaneUVProjection node -does not work, or i must to connect some one else to octaneUVProjection ?
Please help to decide this problem.
Thank you for help. Best regards Lex.