Hi !!
Can you tell me why this happen?
Thanks
Moderator: JimStar
calus wrote:Precisely, Octane core doesn't tesselate correctly concave n-gon.
You don't have another choice than pre-dividing your geometry in Maya.
Despite the years of development, some parts of the Maya plugin are still early implementation ...
In fact we should have the option in the plugin UI to be able to use Maya tesselation or not for every shape,
All other Maya renderers support this feature...
Furthermore this would give us out of the box support for every Maya geometry type (nurbs, precalculated smooth preview, ...).
And for example, this is what the Modo Octane plugin do, using Modo own tesselation.
Users browsing this forum: No registered users and 9 guests