Hi there, after months I decided to give one more chance to the Maya plugin.
I honestly never liked it, especially the interface, which I think is really bad, but after all this months I thought to check it out and see if can be used for production, or if it's better to stick with the Standalone.
First of all, where the hell is the manual of v3?!
I checked on https://docs.otoy.com but there is nothing about it, only few videos of the Maya v2 plugin, 3DSMax plugin and Standalone...
Alright, I get it's a Beta, I figured maybe there isn't a manual yet, so let's see if I can apply my Standalone knowledge do things on my own...
After few hours, I manage to put together a test scene, however there are few things I can't figure out:
1) How to show Motion blur?
There is a Motion Blur Type under the render settings, which is set to 'None' by default, but I tried both 'Subframe' and 'Internal', and messing around with the parameters doesn't seem to do anything.
2) How to rotate the sky image?
In the texture settings there is an empty slot called 'Transform', so I tried to plug an 'Octane Rotation Transform', 'Octane Full Transform', 'Octane 2D Transform' and 'Octane 3D Transform', none of those works. So, what am I supposed to use?
EDIT: restarting Maya made it possible to plug the transform node.
3) How to render out an animation?
Batch Render cannot be used with Octane, so... What do I do?
4) Where is Clay Mode?
I use it quite often in the Standalone, but I cannot find it in the plugin.
5) How to import/export .orbx files?
This is an essential feature, I cannot find it anywhere.
Encountered problems/bugs:
1) From the object properties, unchecking 'Camera visibility' hides the object but leaves it's shadow, which is correct, but unchecking 'Shadow visibility' doesn't seem to work.
2) Suddenly, all the Octane tabs in the property panels disappeared, and all the Octane attributes were moved in a long, unorganized list under 'Extra Attributes'.
Fortunately, closing/reopening Maya fixed it.
3) There seems to be a severe banding problem, especially visible on dark surfaces, and in the Z-depth pass. In the beauty pass you kinda solve it by checking 'Dithering' in the options, but it doesn't affect the banding in the Z-depth pass.
I will add more questions / bugs the more I use it, but so far it seems it's not ready for productions.
Also, is there any plan for a complete redesign of the interface? The current one is awful, everything is hidden inside the Maya panels, and it's a pain to jump back and forth in the menus.
For example, plugins such as Peregrin Labs Yeti, have their own custom interface, so could we have a similar system where the plugin shares the same interface as the standalone?
Thanks
Riccardo