Hey guys
Thanks heaps for your feedback, so please keep it posting.
Our latest OctaneRender for Maya 3.05.3 - 9.34 Octane Lens Shift is now linked to Camera Film Offset.
Here is a quick post on our progress since last weekly update.
OctaneRender for Maya 3.05.3 - 9.34
Implemented support of Maya's camera film offset. It is now used instead of Octane's lens shift.
Fixed issue with disabling network rendering in batch mode.
OctaneRender for Maya 3.05.3 - 9.32
Minor fixes and improvements...
OctaneRender for Maya 3.05.3 - 9.31
Improved gradient nodes to not assume the first non-existing color array element (lost in previous versions after saving) to always be black. It will still be assumed black when opening the previous versions scenes, and converted automatically to an explicit black first color element (which now will not be lost after saving). Now gradient nodes are resistant to screwing up position values of different elements.
+ One more quick-fix: messing with position values when IPR is active is more robust now.
Minor fixes and improvements...
OctaneRender for Maya 3.05.3 - 9.29
Quick fix: gradient node UI regression.
OctaneRender for Maya 3.05.3 - 9.28
Batch rendering mode now disables Octane network rendering if Octane is not chosen a scene renderer.
Implemented the ability to connect textures to Octane gradient nodes.
Minor fixes and improvements...
OctaneRender for Maya 3.05.3 - 9.27
Fixed gradient texture bug.
OctaneRender for Maya 3.05.3 - 9.26
Quick follow-up release: improved the new "use all GPUs" functionality; cleaning up UI...
Other changes here: viewtopic.php?f=109&t=58846
OctaneRender for Maya 3.05.3 - 9.25
Implemented extended GPU settings support.
Minor fixes and improvements...
OctaneRender for Maya 3.05.3 - 9.24
Added region feather border width to render settings.
Added "Use all GPUs" switch.
Minor fixes and improvements...
OctaneRender for Maya 3.05.3 - 9.23
Quick fix release: one more region render bug fixed.
Other changes here: viewtopic.php?f=109&t=58787
OctaneRender for Maya 3.05.3 - 9.22
Relaxed the requirement of unique transform names for Maya versions including and later than 2016.
Fixed the region rendering bug.
**Octane Standalone Update**
Changes since version 3.05.2 to Standalone version 3.05.3
Fixed texture environment mapping when X axis translation is set to anything different from zero (see viewtopic.php?p=300203#p300203 ).
Fixed a crash when setting any displacement texture UV transform scale component to zero (see viewtopic.php?f=86&t=58483 ).
Fixed a regression in the box mapping of 3.05.1.