by itsallgoode9 » Tue Jan 10, 2017 12:09 pm
itsallgoode9
Tue Jan 10, 2017 12:09 pm
If you try and render the parts as a whole as your first render when you open Maya (open maya, render your whole object literally before you try rendering anything else) does it render? Then if you stop the the render, you can't start it again until you restart maya?
That's the situation I'm in...I literally have to restart Maya every time I need to restart a render after having stopped it. I'm running 1080's and the vram usage is somewhere in the 6-7gb range, so i've got plenty of headroom. I have been slammed with deadlines at a new job so I haven't been able to export to standalone to see if results are the same there, so I haven't badgered devs on this problem till I have time to test it.
I'm wondering if the initial render isn't flushed out of vram when it's stopped (only flushing when Maya is closed down), so it's effectively trying to hold multiple instances of my scene in vram every time I render, well surpassing the 8gb's on my cards after the first render. If i'm rendering smaller portions, like you, I can stop and restart renders fine but I'm wondering if that's only because I haven't done that enough to reach the vram capacity of my card. I could be way off though (as I mentioned, I haven't had time to test different situations yet) but it sure is acting like vram runs out after the first render.
on the note of Obensubdiv- is it lower memory usage to actually smooth the polys in maya vs using octane open subdivs?
Last edited by
itsallgoode9 on Tue Jan 10, 2017 12:20 pm, edited 1 time in total.
Intel i7-3930K, 64gb RAM, Asus X79 Deluxe mobo, 2x EVGA 780 6gb (for rendering), 1x PNY quaddro k4000 (for display)
Windows 8.1 x64, Maya 2014, Octane Render v2