If you try and render the parts as a whole as your first render when you open Maya (open maya, render your whole object literally before you try rendering anything else) does it render? Then if you stop the the render, you can't start it again until you restart maya?
That's the situation I'm in...I literally have to restart Maya every time I need to restart a render after having stopped it. I'm running 1080's and the vram usage is somewhere in the 6-7gb range, so i've got plenty of headroom. I have been slammed with deadlines at a new job so I haven't been able to export to standalone to see if results are the same there, so I haven't badgered devs on this problem till I have time to test it. I
I'm wondering if the initial render isn't flushed out of vram when it's stopped (only flushing when Maya is closed down), so it's effectively trying to hold multiple instances of my scene in vram every time I render, well surpassing the 8gb's on my cards after the first render. If i'm rendering smaller portions, like you, I can stop and restart renders fine but I'm wondering if that's only because I haven't done that enough to reach the vram capacity of my card.
sometimes yes and sometimes not, i also have to reboot maya sometimes when it is not rendering anymore and then it renders again, i think you're right about the flushing.
on the note of Obensubdiv- is it lower memory usage to actually smooth the polys in maya vs using octane open subdues?
yes i think it is, without having that out of core setup, if my low poly were divided in maya the scene wasn't rendering, with no subdivision and geometry set to reshapable with octane level 3 it was rendering.