I am using the Octane Version 2.24 Plugin in Maya 2014 and are having some troubles with it.
1) I am not getting any motion blur at all, independent of settings. If I export to standalone (more on that later), the motion blur is there.
2) If I use batch render the result is different to a normal render or IPR. There are no reflections on the materials:
Normal Render:
Batch Render:
Any ideas what could be causing this. The HDR is in the SourceImages folder along with all other textures.
Adding to that I noticed that a normal render inside Maya using Octane takes about 15 seconds for a frame, but Batch Render takes 2 Minutes per frame. Why?
So after discovering for the first time that Maya's batch rendering is really aweful, I found out I could just export the whole scene as an .orbx and open and render it in Standalone, which I have done. Unfortunately it really messes up. I am using Instancers in Maya and in Standalone Octane it is not using the instancer, so it either crashes the graphics driver (in Version 2.24 standalone) or crashes the graphics dirver and shows that it has failed (V3.03.4). Even if it had turned all instances into meshes, the count is still way too high.
Octane in Maya:
Exported .orbx in Standalone:
Maya 2014 doesn't support the V3 plugin as far as I know, and I cant use a newer version of Maya, since I am using a plugin which crashes for me in Maya 2016.5. Almost out of options now. Isn't there a way to get Maya to just render one frame after the other in its normal renderer? I cant believe all there is, is command line rendering.
Any ideas how to export to an .orbx with at least only the right amount of meshes, even if it is not using instances?
Thanks, Armin.