itsallgoode9 wrote:Hey Calus, does this script still work? I tried it the other day in Maya 2018 and I wasn't able to get it--not sure if I just was using it incorrectly or if things in maya have changed since you wrote it.
No script is needed anymore, the
Archive
maya feature just work out of the box now with Octane texture file nodes. (was implemented by JimStar in the plugin in early V3 ).
So you can just use the "Archive scene" feature in the File menu, to gather all texture files in a zip.
However this won't work for texture files referenced in an ORBX materials node.
So you can use another way to gather all linked files (including from ORBX materials) :
- delete all geometry in your scene
- export the scene as ORBX :
File / export all / OctaneRender scene
- open the ORBX in Standalone and choose
File / Unpack package
:
This will create an "asset" folder containing all texture files.