My displacement problem

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Re: My displacement problem

Postby sampakinpa » Tue Feb 17, 2015 11:40 am

sampakinpa Tue Feb 17, 2015 11:40 am
Displ_map.jpg
Displ_map.jpg (42.58 KiB) Viewed 4356 times

export setting from zBrush. tif 16 bit worked best foer me.

Fairy_Displ_Head_05_16b_001.jpg


disp_hypershade.jpg
disp_hypershade.jpg (20.8 KiB) Viewed 4356 times


disp_atribute.jpg


fairy face14reder face.jpeg


disp_face.jpeg
Attachments
render_face.jpeg
fairy face16reder face.jpeg
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Re: My displacement problem

Postby prodviz » Tue Feb 17, 2015 1:42 pm

prodviz Tue Feb 17, 2015 1:42 pm
Looks great, cheers.

However, there's a very small negative offset, so I wouldn't expect many issues.
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Re: My displacement problem

Postby linvanchene » Tue Feb 17, 2015 1:46 pm

linvanchene Tue Feb 17, 2015 1:46 pm
sampakinpa,

Thank you so much for sharing! :D

It helps me a lot to understand why I run into problems with other displacement maps.

The fiber mesh eyebrows and eye lashes look amazing as well!
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Re: My displacement problem

Postby sampakinpa » Tue Feb 17, 2015 4:03 pm

sampakinpa Tue Feb 17, 2015 4:03 pm
Thanks for the compliments.

However, there's a very small negative offset, so I wouldn't expect many issues.

Why is it?

The fiber mesh eyebrows and eye lashes look amazing as well!

Hair, eyebrows and lashes are Maya hair rendered with Octane Hair.
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Re: My displacement problem

Postby prodviz » Tue Feb 17, 2015 4:11 pm

prodviz Tue Feb 17, 2015 4:11 pm
I don't know why, but it appears that the offset with negative setting are causing issues with the geoemtry.
Your offset is of a very small value, so I guess this is why you're not having any issues.
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Re: My displacement problem

Postby sampakinpa » Thu Feb 19, 2015 8:27 am

sampakinpa Thu Feb 19, 2015 8:27 am
My displacement issues was solved when I started to work with 16 bit displacement maps from zBrush instead of 32 bit.
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Re: My displacement problem

Postby prodviz » Thu Feb 19, 2015 9:32 am

prodviz Thu Feb 19, 2015 9:32 am
Cool, good to know.

For me, the 16 bit version was a little better than 32 bit file.
I was working with a displacement which needed a larger negative value, which still caused geometry issues.
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Re: My displacement problem

Postby gordonrobb » Thu Feb 19, 2015 12:28 pm

gordonrobb Thu Feb 19, 2015 12:28 pm
The issue seems like the shift uses a different calculation to the displacement. So if you have a large negative value it invariably tears bits of geometry.
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Re: My displacement problem

Postby franchus » Sat Mar 03, 2018 10:05 am

franchus Sat Mar 03, 2018 10:05 am
This is fixed using a ClampTexture node between the texture and the displacement node. The explanation of this is: Octane assumes gets the 32 bit value of an image, therefore there might be higher than 1 and lower than 0 values. The Clamp node corrects the interpretation issues.
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