hard edges with bump

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hard edges with bump

Postby AdrienG » Mon Oct 31, 2022 6:08 pm

AdrienG Mon Oct 31, 2022 6:08 pm
Hi everybody,
Simple noobie question i guess :
Once i plug a proc noise in bump it bring me hard edge.
How to fix that ? cheers
Attachments
Screenshot 2022-10-31 190032.png
Screenshot 2022-10-31 190003.png
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Re: hard edges with bump

Postby BK » Tue Nov 01, 2022 9:39 pm

BK Tue Nov 01, 2022 9:39 pm
AdrienG wrote:Hi everybody,
Simple noobie question i guess :
Once i plug a proc noise in bump it bring me hard edge.
How to fix that ? cheers


Hi AdrienG,

Thank you so much for sharing the rendered images.
Would you please try using the **OpenSubD level** from the Attribute Editor>Octane rollout and see if it goes away?

cheers
Kind Regards

bk3d
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Re: hard edges with bump

Postby AdrienG » Tue Nov 01, 2022 10:38 pm

AdrienG Tue Nov 01, 2022 10:38 pm
Hi thanks for the feedback. i tried that but it simply subdivide the geo which i try to avoid. I ve got a mesh to render which is not smooth friendly because imported from a step file..
It looks like it does the same with normals maps..
It feels very weird, i ve had used redshift (and other renderers before that) and i didnt have this kind of situation. Is that because of the light behaviour and the lowpoly angle between faces?
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Re: hard edges with bump

Postby BK » Thu Nov 03, 2022 12:24 am

BK Thu Nov 03, 2022 12:24 am
AdrienG wrote:Hi thanks for the feedback. i tried that but it simply subdivide the geo which i try to avoid. I ve got a mesh to render which is not smooth friendly because imported from a step file..
It looks like it does the same with normals maps..
It feels very weird, i ve had used redshift (and other renderers before that) and i didnt have this kind of situation. Is that because of the light behaviour and the lowpoly angle between faces?


Hi AdrienG,
Thanks so much for clarifying.
The issue might be related to mesh edge. Would you please try "Soften Edge" operation from Mesh display menu and see if it resolve?
If not, then please share the scene for us to investigate!

cheers
Kind Regards

bk3d
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Re: hard edges with bump

Postby AdrienG » Mon Nov 28, 2022 1:40 pm

AdrienG Mon Nov 28, 2022 1:40 pm
i need help for that because i cant figure out whats the issue, to me it looks like a plug in dev problem, hopefully you ll tell me i m wrong.
Whatever i do with my normals (soften/lock unlock/vertex/faces...) the bump (a basic oct noise) is bringing that hard edge look.
I share another render comparaison.
plus, a very basic scene with a torus if you want to try.
Cheers
Attachments
compare.png
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Re: hard edges with bump

Postby AdrienG » Mon Nov 28, 2022 1:41 pm

AdrienG Mon Nov 28, 2022 1:41 pm
edit : cant send *.ma here but the scene is the most simple, torus with noise bump : impossible to get rid of thats edges, to smoooth them out....
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Re: hard edges with bump

Postby elsksa » Mon Nov 28, 2022 3:39 pm

elsksa Mon Nov 28, 2022 3:39 pm
I don't use Octane for Maya. The questions that come to me are:

• could it be caused by a lack of Octane Object "tag"/properties?
• is the material-level "smooth" option (checkbox) enabled?
• does an Alembic (or ORBX) export to Standalone showcases the same issue?
• does it occur with normal or displacement?
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Re: hard edges with bump

Postby BK » Mon Nov 28, 2022 8:09 pm

BK Mon Nov 28, 2022 8:09 pm
AdrienG wrote:edit : cant send *.ma here but the scene is the most simple, torus with noise bump : impossible to get rid of thats edges, to smoooth them out....


Hi Adrien,

Please try elsksa's suggestion also have you tried attaching the OctaneRound Edge node?
If it still does not work then please zip the .ma and upload it?

cheers
Kind Regards

bk3d
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Re: hard edges with bump

Postby astor » Wed Jan 18, 2023 9:31 am

astor Wed Jan 18, 2023 9:31 am
Maybe your model size is too big
try it. scale 1=>0.1
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螢幕擷取畫面 2023-01-18 173014.jpg
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Re: hard edges with bump

Postby AdrienG » Wed Feb 01, 2023 11:24 am

AdrienG Wed Feb 01, 2023 11:24 am
Scene scale didnt bring much and to my mind thats a dangerous setting to play with.
Nevertheless, i found this post which talks about the same issue, lowpoly/blocky self shadows :
https://render.otoy.com/forum/viewtopic.php?f=32&t=69511
adding a slight displacement works great (dont forget to use the texture baking node if you use proc noise)
checking on the material shadow path term. seems to work too
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