elsksa wrote:Hi, without knowing all the details, I would personally suggest to take a different approach than attempting to "link" the shading to the Camera Distance.
For a still image, perhaps, for a sequence or a series of rendered stills with a varying framing, it wouldn't yield a plausible result and would require manual adjustments each time.
There are numerous terrain texturing/shading approaches, each with a different workflow.
Hi,
I attached the scene. I tried falloff method. Kind of what I need but I don't need to change color when camera tilts though.
Also dirt texture. But the cone that generates dirt texture can cast shadows if alpha shadows are off. I wish octane allowed non renderable objects create dirt marks
Thank you