I recently saw a rendering case made with Arnold on artstation.
After watching the tutorial, I know that was implemented using Arnold's volume displacement node.
I tried to reproduce this effect in 3dsmax with the octane renderer, using specular shader and volume node, but the displacement effect under the specular shader was somewhat unsatisfactory.
Later, I found that there is also a displacement under the volume node. But RGB textures have useless after connecting to this node.
After searching the tutorial, I know that I need to use osl textures, but the osl nodes of 3dsmax are not as many as in c4d, and I don't know where to find suitable osl textures.
Now I want to know whether this effect can be reproduced in the 3dsmax version of octane? I have been stuck at this step for 3 days.
please help me