self - illum

Forums: self - illum
3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
Forum rules
Please post only in English in this subforum. For alternate language discussion please go here viewforum.php?f=18

self - illum

Postby Elvissuperstar007 » Tue May 25, 2021 10:26 am

Elvissuperstar007 Tue May 25, 2021 10:26 am
how to do it?
Attachments
earth-lights-planet.jpeg
7dd8946586fb0e0707d35fb0a6524d1e.jpg
2fa30-clip-195kb.jpg
2a947-clip-129kb.png
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
User avatar
Elvissuperstar007
Licensed Customer
Licensed Customer
 
Posts: 2423
Joined: Thu May 20, 2010 8:20 am
Location: Ukraine/Russia

Re: self - illum

Postby paride4331 » Tue May 25, 2021 12:59 pm

paride4331 Tue May 25, 2021 12:59 pm
Hi Elvissuperstar007,
Octane Universal material is designed to follow after the workflow in the PBR model, since the Metallic material falls short of the Metallic and Roughness maps that are often derived from Substance Painter and other tools. It handles dielectric material (Diffuse and Glossy BRDF) and also Metallic material (Glossy BRDF) with assumed IOR or custom IOR for both dielectric and metallic surfaces.
Regards
Paride
Attachments
07.jpg
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
User avatar
paride4331
Octane Guru
Octane Guru
 
Posts: 3689
Joined: Fri Sep 18, 2015 7:19 am

Re: self - illum

Postby Elvissuperstar007 » Tue May 25, 2021 8:05 pm

Elvissuperstar007 Tue May 25, 2021 8:05 pm
but the lights are visible on the light side of the earth
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
User avatar
Elvissuperstar007
Licensed Customer
Licensed Customer
 
Posts: 2423
Joined: Thu May 20, 2010 8:20 am
Location: Ukraine/Russia

Re: self - illum

Postby Elvissuperstar007 » Tue May 25, 2021 9:49 pm

Elvissuperstar007 Tue May 25, 2021 9:49 pm
light appears on the light side
Attachments
6663c-clip-900kb.jpg
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
User avatar
Elvissuperstar007
Licensed Customer
Licensed Customer
 
Posts: 2423
Joined: Thu May 20, 2010 8:20 am
Location: Ukraine/Russia

Re: self - illum

Postby paride4331 » Wed May 26, 2021 9:36 am

paride4331 Wed May 26, 2021 9:36 am
Hi Elvissuperstar007,
it could be help
viewtopic.php?f=9&t=68523&hilit=planetary#p344438
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
User avatar
paride4331
Octane Guru
Octane Guru
 
Posts: 3689
Joined: Fri Sep 18, 2015 7:19 am

Re: self - illum

Postby Elvissuperstar007 » Wed May 26, 2021 11:41 am

Elvissuperstar007 Wed May 26, 2021 11:41 am
i don't use Planetary Environment
I have an animation with a planet, which is unrealistic to do with a planet inside octane
this is geometry with customized materials, you need a function that only shines in the dark
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
User avatar
Elvissuperstar007
Licensed Customer
Licensed Customer
 
Posts: 2423
Joined: Thu May 20, 2010 8:20 am
Location: Ukraine/Russia

Re: self - illum

Postby paride4331 » Wed May 26, 2021 1:04 pm

paride4331 Wed May 26, 2021 1:04 pm
Hi Elvissuperstar007,
maybe you could try using a mix textures node with a night and day texture and an animated gradient in amount.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
User avatar
paride4331
Octane Guru
Octane Guru
 
Posts: 3689
Joined: Fri Sep 18, 2015 7:19 am

Return to Autodesk 3Ds Max


Who is online

Users browsing this forum: No registered users and 12 guests

Wed Apr 24, 2024 11:06 pm [ UTC ]