I have 2 questions:
1. Why can't I see the albedo textures in the 3Ds Max viewport? How can I enable show realistic materials with maps with an octane universal material?
2. I placed an HDR image to "Texture Environment" node and placed it at Environment Map. The HDRI image displayed correctly in Octane viewport - however the HDR image looks "rotated" in the 3Ds Max viewport. How could I resolve it?
3Ds Max version: 2020
Octane plugin version: 2020.2
You can download the Max file with textures to test it out:
https://drive.google.com/file/d/1Qe1XuA ... sp=sharing