ANOTHER UPDATE:
Can you please send this info to devs for them to eval?
So we have a scene with
1. Light posts (300 samples)
2. Gas station lights (300)
3. Two trucks headlights (200)
4. Semi-truck decorative lights (100)
5. City Traffic (500) In the image you can see one little ( truck circled with yellow) but there are a lot more cars behind the camera or far away.
It seems that when lots of instances(city cars ) with lights are added light posts, gas station lights start developing black dots and noise. It's like city traffic sucks out all the samples from other lights.
Even if city cars are not in the camera view they still suck out all the samples from other lights. Do we need to increase samples count if we have lots of instanced meshes with lights?
Setting all lights in the scene is not an options - everything is too noisy. What is the solution then? How do I know how many samples each light needs? It's a nightmare to balance so many lights.
Can they develop an automated sampling system?
Should buildings with lights be set as stationary?
Thanks