Hi Paride,
Why is octane so bad with night scenes that have lights. No matter how long I render I still have noise and black pixels.
Can this be fixed?
I tried messing with sampling nothing works. Is octane just not good at lots of lights at night? Thanks
The image attached is after 50k samples
I wish devs remove sampling rate or make a new way for nights scenes with lots of lights. It's the biggest pain. What if you have 100s of lights and tweaking all these rates is a nightmare. (At least add a global parameter - reset all lightsampling rates to 1)
Also reflection of lights in specular textures especially with DOF is the worst. Pure noise. Honestly octane has the worst quality when it comes down to multiple lights at night or light reflection with DOF