Beware of "3ds Max gamma hack"! :(

Forums: Beware of "3ds Max gamma hack"! :(
3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
Forum rules
Please post only in English in this subforum. For alternate language discussion please go here viewforum.php?f=18

Re: Beware of "3ds Max gamma hack"! :(

Postby samsue » Wed Oct 14, 2020 9:02 am

samsue Wed Oct 14, 2020 9:02 am
I have the same impression, all done by developers for developers... you see V-Ray / Fstorm going in a completely different direction, making it simpler, Octane making it more complicated BUT also greatly improving the Octane Engine
samsue
Licensed Customer
Licensed Customer
 
Posts: 388
Joined: Thu Jan 17, 2019 10:04 am

Re: Beware of "3ds Max gamma hack"! :(

Postby patis » Thu Jan 14, 2021 4:06 am

patis Thu Jan 14, 2021 4:06 am
Hello,
I read this topic. Now I'm confusing what is correctly..
Can anyone share the scene file that viewport and render matches for 32 bit exr?
thank you.
patis
Licensed Customer
Licensed Customer
 
Posts: 11
Joined: Tue Mar 17, 2020 4:28 am

Re: Beware of "3ds Max gamma hack"! :(

Postby samsue » Thu Jan 14, 2021 7:49 am

samsue Thu Jan 14, 2021 7:49 am
Hey, you are not the only one

but....

sRGB

Render Settings:

3DS Gamma Hack - ON

Immager

Gamma - 1.0
Response - sRGB


Linear

Render Settings:

3DS Gamma Hack - OFF

Immager

Gamma - 2.2
Response - Linear/Off


------------------------

Saving 32bits

Kernel Tab

Passes output setup

Save all render ... EXR File: ON
Save... RGB image: ON
EXR Compression: ( I save uncompressed )
File Type: EXR 32 Bits


It still has something related to Viewport Tone mapping. But you can't know for sure, it's a shame.
samsue
Licensed Customer
Licensed Customer
 
Posts: 388
Joined: Thu Jan 17, 2019 10:04 am

Re: Beware of "3ds Max gamma hack"! :(

Postby patis » Thu Jan 14, 2021 11:46 am

patis Thu Jan 14, 2021 11:46 am
samsue wrote:Hey, you are not the only one

but....

sRGB

Render Settings:

3DS Gamma Hack - ON

Immager

Gamma - 1.0
Response - sRGB


Linear

Render Settings:

3DS Gamma Hack - OFF

Immager

Gamma - 2.2
Response - Linear/Off


------------------------

Saving 32bits

Kernel Tab

Passes output setup

Save all render ... EXR File: ON
Save... RGB image: ON
EXR Compression: ( I save uncompressed )
File Type: EXR 32 Bits


It still has something related to Viewport Tone mapping. But you can't know for sure, it's a shame.

Thank you sir :)
patis
Licensed Customer
Licensed Customer
 
Posts: 11
Joined: Tue Mar 17, 2020 4:28 am
Previous

Return to Autodesk 3Ds Max


Who is online

Users browsing this forum: Bing [Bot] and 10 guests

Tue Apr 16, 2024 12:52 pm [ UTC ]