Can Octane Lights update in real-time in Viewport?

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Can Octane Lights update in real-time in Viewport?

Postby reidstudio » Tue May 12, 2020 10:34 pm

reidstudio Tue May 12, 2020 10:34 pm
Is there a way to get real-time updates with an OctaneLight in the Octane viewport?

It seems like other lights have more immediate feedback, but the only way to see any change with these lights it to rebuilt the entire scene every single time. Is there a configuration or something I'm missing to get lights to provide some responsiveness in the real-time workflow?

EDIT: So it looks like disabling Quick Mode can help with making some changes - like intensity. But it still requires Updating Scene Geometry if I add or move lights/geo (which seems odd).
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Re: Can Octane Lights update in real-time in Viewport?

Postby paride4331 » Wed May 13, 2020 7:02 am

paride4331 Wed May 13, 2020 7:02 am
Hi reidstudio,
select all objects (ctrl+a)
mouse righclick > Octane properties
set "all movable"
restart the scene
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Re: Can Octane Lights update in real-time in Viewport?

Postby HHbomb » Wed May 13, 2020 7:22 am

HHbomb Wed May 13, 2020 7:22 am
Personnally I use this script for years....
Place it in script/startup/ of your max version and all new object is a Movable Proxy. I never worry about.
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Re: Can Octane Lights update in real-time in Viewport?

Postby paride4331 » Wed May 13, 2020 8:09 am

paride4331 Wed May 13, 2020 8:09 am
Hi HHbomb,
you can also set all movable poxy as default in Octane global preferences > Main settings
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Re: Can Octane Lights update in real-time in Viewport?

Postby reidstudio » Wed May 13, 2020 6:00 pm

reidstudio Wed May 13, 2020 6:00 pm
Thank you! That setting is exactly what I was looking for.
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