Fog VDB help

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3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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Re: Fog VDB help

Postby Rik » Wed Dec 11, 2019 3:58 pm

Rik Wed Dec 11, 2019 3:58 pm
I'm not sure why everything seems so unintuitive with little or no instruction in their own manual. Poor Paride shouldn't have to be doing 1 on 1 tutorials for something as basic as a bit of fog. :roll:
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Re: Fog VDB help

Postby coilbook » Wed Dec 11, 2019 5:31 pm

coilbook Wed Dec 11, 2019 5:31 pm
Rik wrote:I'm not sure why everything seems so unintuitive with little or no instruction in their own manual. Poor Paride shouldn't have to be doing 1 on 1 tutorials for something as basic as a bit of fog. :roll:


I agree 100% they add so much new stuff every month and briefly describe in forums. No good manuals or video tutorials. All these new materials are added but no good tutorials so we dont even use them.
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Re: Fog VDB help

Postby frankmci » Wed Dec 11, 2019 10:31 pm

frankmci Wed Dec 11, 2019 10:31 pm
Rik wrote:Never used fog before but am hoping it might add a little realism/depth to my exterior visuals.

Is there a simple way of doing it?
Looked at the Octane manual and it gets complex pretty quickly.

If I need a VDB file where do I get one?


I don't know if this works the same way in Octane Max, but 90% of the time, a simple fog plane does the trick for me.

viewtopic.php?f=9&t=72603&p=369014&hilit=simple+fog#p369014

viewtopic.php?f=9&t=72603&p=369014&hilit=simple+fog#p369098
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Re: Fog VDB help

Postby paride4331 » Thu Dec 12, 2019 10:36 am

paride4331 Thu Dec 12, 2019 10:36 am
Hi guys,
It's not possible at the moment, because when Octane initialise samples, it immediately deems them to be inside the medium. There's not an opportunity to defer that, unless to introduce some hard coded sphere geometry, or some other solution to stop the trace when it hits a clip depth so that Octane can initialise the environment medium.
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