Phoenix FD infinite ocean

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Phoenix FD infinite ocean

Postby remKa » Tue Nov 26, 2019 2:34 pm

remKa Tue Nov 26, 2019 2:34 pm
Hello guys,

I'm still having issues with the infinite ocean mesh setup with Phoenix FD, the definition of the ocean around
the liquid's grid is very very low whatever the number of particles simulated.

Thank you in advance !
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Re: Phoenix FD infinite ocean

Postby nick73 » Tue Nov 26, 2019 3:01 pm

nick73 Tue Nov 26, 2019 3:01 pm
Yes, same with me!!

Could we have a tutorial or a step by step instruction for this please?

Thank you!
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Re: Phoenix FD infinite ocean

Postby coilbook » Tue Nov 26, 2019 11:20 pm

coilbook Tue Nov 26, 2019 11:20 pm
remKa wrote:Hello guys,

I'm still having issues with the infinite ocean mesh setup with Phoenix FD, the definition of the ocean around
the liquid's grid is very very low whatever the number of particles simulated.

Thank you in advance !

did you try ocean subdiv and displacement map?
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Re: Phoenix FD infinite ocean

Postby remKa » Thu Nov 28, 2019 9:29 am

remKa Thu Nov 28, 2019 9:29 am
Yes of course, ocean subdivision doesn't work whatever the value I set

It's (obviously) working fine on Vray next :)
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Re: Phoenix FD infinite ocean

Postby remKa » Thu Nov 28, 2019 11:11 am

remKa Thu Nov 28, 2019 11:11 am
There is also an issue with splashes particles, they are 5 times bigger than foam and mist particles..

I'm using Octane 2019.1.4 - 8.13
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Re: Phoenix FD infinite ocean

Postby paride4331 » Thu Nov 28, 2019 11:31 am

paride4331 Thu Nov 28, 2019 11:31 am
Hi remKa,
set mesh scale in Octane particle WSM
Regards
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Re: Phoenix FD infinite ocean

Postby remKa » Thu Nov 28, 2019 2:55 pm

remKa Thu Nov 28, 2019 2:55 pm
Hi paride,

yes, this is what I did :)

But this is an issue to fix though, for the same geometry with same scaling values, foam / mist / splashes are not rendering with the same scale.

Did you check the infinite ocean issue ?

Thx
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Re: Phoenix FD infinite ocean

Postby coilbook » Sun Dec 01, 2019 2:25 am

coilbook Sun Dec 01, 2019 2:25 am
remKa wrote:Yes of course, ocean subdivision doesn't work whatever the value I set

It's (obviously) working fine on Vray next :)

strange. I guess they broke something. We used it with octane 4 long time ago and it worked
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Re: Phoenix FD infinite ocean

Postby RosKos » Fri Jul 16, 2021 5:59 am

RosKos Fri Jul 16, 2021 5:59 am
Hello!
I have a problem with endless ocean in Phoenix FD. For some reason, it is displayed in Octane only on a certain side. How do I fix this? I am going to render VR and this is a big problem at the moment.
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Re: Phoenix FD infinite ocean

Postby paride4331 » Mon Jul 19, 2021 12:19 pm

paride4331 Mon Jul 19, 2021 12:19 pm
Hi RosKos,
did you active "pure ocean" in phonexix object > Rendering > Ocean
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