Transparency maps question

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Transparency maps question

Postby nildoe » Fri Jul 12, 2019 8:43 am

nildoe Fri Jul 12, 2019 8:43 am
Hello All,

Please I'd like some help regarding transparency maps.. A few years ago I read somewhere that Octane is more efficient (speed wise) when it comes to Geometry rendering rather than transparency maps.. talking leaves, Hair Cards etc...is that still the case?

So is it better to still use geometry instead of planes with and Alpha map applied to them? what are the downsides?

Nildo
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Re: Transparency maps question

Postby paride4331 » Fri Jul 12, 2019 10:28 am

paride4331 Fri Jul 12, 2019 10:28 am
Hello Nildoe,
yes, it is correct, for example, istancing thousands of tree with alpha leaves (opacity slot), It is recommended use geometry.
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Re: Transparency maps question

Postby nildoe » Fri Jul 12, 2019 1:35 pm

nildoe Fri Jul 12, 2019 1:35 pm
Paride what if its one HAIR OBJECT with several card elements that use the same opacity map or 4 different ones? would that still be considered the same as instanced leaves like in your example?
Corei7, 6x GTX1070 (2 Inside and 4 in a CUBIX Xpander), 32GB Ram, Win10 64Bit Home, 3dsMax2017 64Bit, Octane for max 3 and LOVING IT!!!!

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Re: Transparency maps question

Postby paride4331 » Fri Jul 12, 2019 1:53 pm

paride4331 Fri Jul 12, 2019 1:53 pm
hi nildoe,
it's not depends on instance, Octane loves geometry, it will be so fast rendering geometry instead of works on opacity (and the final render look better).
with lots and lots of opacity map in the scene, you could have some issue.
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Re: Transparency maps question

Postby nildoe » Fri Jul 12, 2019 2:04 pm

nildoe Fri Jul 12, 2019 2:04 pm
i see.. damn :( got it :).

thanks Paride
Corei7, 6x GTX1070 (2 Inside and 4 in a CUBIX Xpander), 32GB Ram, Win10 64Bit Home, 3dsMax2017 64Bit, Octane for max 3 and LOVING IT!!!!

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