Texture compression not reliable

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Texture compression not reliable

Postby senorpablo » Fri Mar 08, 2019 11:14 pm

senorpablo Fri Mar 08, 2019 11:14 pm
Texture compression is not reliable. I've already sat through 10+ minutes of conversion on this scene, and now it's doing it all over again.

Please start testing Octane with production scenes. When is someone most likely to use compressed textures? When you have a scene with gig's of textures that won't fit into GPU memory. Not with three spheres, a cube and a teapot.

If compression was happening on individual files, rather than some obscure, massive cache file, it would be more robust. Furthermore, everyone who touches the scene wouldn't have to sit through the same delays.
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Re: Texture compression not reliable

Postby paride4331 » Mon Mar 11, 2019 12:32 pm

paride4331 Mon Mar 11, 2019 12:32 pm
Hi senorpablo,
Octane for 3dsMAx 4.0x save textures compression on the fly, new 2018.x makes available texture compression cache on disk, settable in global preferences.
Regards
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Re: Texture compression not reliable

Postby HHbomb » Mon Mar 11, 2019 1:37 pm

HHbomb Mon Mar 11, 2019 1:37 pm
Hi Paride, and where is the cache located ?
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Re: Texture compression not reliable

Postby paride4331 » Mon Mar 11, 2019 3:35 pm

paride4331 Mon Mar 11, 2019 3:35 pm
Hi coilbook,
C:\Users\(username)\AppData\Local\OctaneRender\cache\texCache\imageTex\
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Re: Texture compression not reliable

Postby HHbomb » Mon Mar 11, 2019 6:02 pm

HHbomb Mon Mar 11, 2019 6:02 pm
Thanks :-)
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Re: Texture compression not reliable

Postby HHbomb » Wed Mar 13, 2019 9:46 am

HHbomb Wed Mar 13, 2019 9:46 am
So, it could be usefull to trash some files from time to time.... I have 13Go of cache files from december and I don't use large textures. :shock: :shock: :shock: :shock: :shock:
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Re: Texture compression not reliable

Postby paride4331 » Thu Mar 14, 2019 7:34 am

paride4331 Thu Mar 14, 2019 7:34 am
HHbomb wrote:So, it could be usefull to trash some files from time to time.... I have 13Go of cache files from december and I don't use large textures. :shock: :shock: :shock: :shock: :shock:


Hi HHbomb,
we're testing 2018.1, I will ask about this to developers.
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Re: Texture compression not reliable

Postby senorpablo » Fri Mar 15, 2019 7:00 pm

senorpablo Fri Mar 15, 2019 7:00 pm
paride4331 wrote:Hi coilbook,
C:\Users\(username)\AppData\Local\OctaneRender\cache\texCache\imageTex\
Regards
Paride


That doesn't address the fact that it's unreliable. My scene was compressing textures over and over again.
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Re: Texture compression not reliable

Postby paride4331 » Mon Mar 18, 2019 9:33 am

paride4331 Mon Mar 18, 2019 9:33 am
senorpablo wrote:
paride4331 wrote:Hi coilbook,
C:\Users\(username)\AppData\Local\OctaneRender\cache\texCache\imageTex\
Regards
Paride


That doesn't address the fact that it's unreliable. My scene was compressing textures over and over again.


Hi senorpablo,
V4 > compress on the fly ( every time)
V2018.x > texture compression cache on disk
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