Can anyone help me with a couple of Phoenix issues.
1. I cannot get motion blur working on liquids. I have motion blur enabled in rendering settings and have tried setting the Octane Properties of the Phoenix Object to "Object motion blur". Whatever happens I get no motion blur.
2. Im having some real issues rendering foam. At the start of my simulation I can render the foam, seems like I have lots of memory left. As the foam increases I keep getting a crash when I try to render. So I hid everything from the scene, including the Phoenix Object, I just leave the Octane Particle modifer on. This renders the foam and only the foam, no liquid to take up RAM. Again the same happens, as foam increases max crashes. My next attempt was to make my foam particle the simplest shape I could and see if it will render, all previous attempts were using a 20 poly sphere. I used a 1 poly plane. Again I get a crash. I have also tried proxying the plane and referencing that and no luck.
Is there any way to render foam. My scene isnt that big. Any work arounds? I really need this foam rendered even if its in a separate pass!
Thanks