Random color map applied to a single object

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Random color map applied to a single object

Postby SergKlyosov » Mon Feb 11, 2019 5:44 pm

SergKlyosov Mon Feb 11, 2019 5:44 pm
Hi Paride,

I've came across this tutorial about Substance Designer
https://youtu.be/FuPQNIx3dh8?t=2870

The idea behind it is to create procedurally changing material with constant borders. Generate a lot of variation and then apply all this maps to a single plane to avoid visible repetitions
How can we use same workflow inside octane? Octane doesn't support any thirdparty's maps and we can't use Bercon Tile map like in this tutorial

I've tried your workflow for Floor Generator, but it applies random diffuse map only if mesh has detached elements
viewtopic.php?f=51&t=63766

I want to use this workflow, for example to create endless asphalt, when I'm creating CGI environment

Cheers
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Re: Random color map applied to a single object

Postby paride4331 » Tue Feb 12, 2019 11:33 am

paride4331 Tue Feb 12, 2019 11:33 am
Hi SergKlyosov ,
you can use OSL randomize tiles:
https://render.otoy.com/forum/viewtopic.php?f=51&t=70655
Regards
Paride
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Re: Random color map applied to a single object

Postby paride4331 » Tue Feb 12, 2019 1:40 pm

paride4331 Tue Feb 12, 2019 1:40 pm
Hi SergKlyosov,
OSL Texture Tiling shader could also help you:
https://render.otoy.com/forum/viewtopic.php?f=27&t=65762&hilit=osl
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Re: Random color map applied to a single object

Postby SergKlyosov » Tue Feb 12, 2019 1:57 pm

SergKlyosov Tue Feb 12, 2019 1:57 pm
Hi Paride,

Thank you for the reply

I don't want to use the same map with hue, value variations
I want to apply a lot of different maps to a diffuse slot, like your workflow for Floor Generator, but to a single mesh

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Re: Random color map applied to a single object

Postby SergKlyosov » Tue Feb 12, 2019 5:57 pm

SergKlyosov Tue Feb 12, 2019 5:57 pm
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Re: Random color map applied to a single object

Postby paride4331 » Wed Feb 13, 2019 7:44 am

paride4331 Wed Feb 13, 2019 7:44 am
Hi SergKlyosov,
I'm sorry, maybe I'm missing something, you first talked about wall texture generator, then floorgenerator and andless asphalt at the end; what you tryin' to do?
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Re: Random color map applied to a single object

Postby SergKlyosov » Wed Feb 13, 2019 9:09 am

SergKlyosov Wed Feb 13, 2019 9:09 am
paride4331 wrote:Hi SergKlyosov,
I'm sorry, maybe I'm missing something, you first talked about wall texture generator, then floorgenerator and andless asphalt at the end; what you tryin' to do?
Regards
Paride


Hi Paride,

I'll try to explain as clear as I can, using Corona Renderer as an example

1) I have single plane and 4 different textures which I need to apply to this plane in a randomized way
2) I create Corona material and apply Bercon Tile to the diffuse slot. Bercon Tile - it is a simple tile generator. In it's settings I need to choose simple random grid, similar to checker pattern but with random distribution
3) Then I need to plug multi-texture in to Bercon Tile's Color slot
4) In multi-texture I can choose which option I want to use for random distribution: Material ID, Object, Bercon Tile. All of suggestion above can use only separated parts of one objects, or different objects

So basically I need something like a tile generator in which I can plug different maps

Preview of Octane's Random Color looks perfect, but how can I plug different textures to it and apply to single mesh

I've upload some screenshots

Cheers
Attachments
Multitexture_Workflow.jpg
BerconTile.jpg
RandomTilesRender.jpg
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Re: Random color map applied to a single object

Postby SergKlyosov » Wed Feb 13, 2019 10:21 am

SergKlyosov Wed Feb 13, 2019 10:21 am
In addition to post above I've recorded a video

https://www.youtube.com/watch?v=LrLjMauhz4c

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Re: Random color map applied to a single object

Postby paride4331 » Wed Feb 13, 2019 1:26 pm

paride4331 Wed Feb 13, 2019 1:26 pm
Hi SergKlyosov,
In this case I have not a workaround for you, but I can assure you that I'm pushing my best to have a multi-texture node.
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