colour bounce intensity

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colour bounce intensity

Postby mortas » Sat Jan 26, 2019 2:49 pm

mortas Sat Jan 26, 2019 2:49 pm
not sure if you can do this in octane - (can be done in V-ray)

is it possible to control the intensity of colour bounce from and object?

on the example image , can i turn down the amount of red that the yellow ground receives,


B_lights_2.png
example colour bounce
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Re: colour bounce intensity

Postby frankmci » Sat Jan 26, 2019 4:52 pm

frankmci Sat Jan 26, 2019 4:52 pm
You might want to look into the cool stuff Milan has been doing with the RayType attribute in OSL shaders. I'm guessing that you can get close to what you want by treating the direct rays and indirect rays differently.

viewtopic.php?f=30&t=67849
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Re: colour bounce intensity

Postby mortas » Fri Feb 01, 2019 2:04 am

mortas Fri Feb 01, 2019 2:04 am
ah ha! thanks for the heads up, its probably over my head but i'll take a look at it anyway..

cheers
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Re: colour bounce intensity

Postby milanm » Fri Feb 01, 2019 4:08 am

milanm Fri Feb 01, 2019 4:08 am
Hi

Yes, we can do that in Octane. :)

That's the most basic and popular use case for ray switching. With this simple OSL shader it's even more flexible than some builtin solutions I've seen. You can use it to mix different materials but also to change individual parameters (like color or texture) of one material based on diffuse bounce rays.

I'm preparing a post for that topic based on your example and I'll try to explain how it works and how to set up the nodes.

DiffuseBounce.jpg


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Re: colour bounce intensity

Postby mortas » Fri Feb 01, 2019 3:47 pm

mortas Fri Feb 01, 2019 3:47 pm
Holy! thats amazing, just what i'm looking for, looking forward too your lesson

nice one mate!

p.s i'm an old Amiga guy too, sculpt 4d and lightwave
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