4.01.1-Multiple bugs
Posted: Sun Jan 20, 2019 5:08 pm
Hi,
I've been working on a test project with the new Stable 4.01.1 and getting multiple different bug types:
-When I expand the camera position into a node, it changes the original values of the camera position
-If I try to copy paste the position values between a thin lens camera and a panoramic camera, it does not work
-When doing a batch render, it renders the same image for all thin lens cameras and panoramic cameras, but it works generally fine for baking cameras
-When I close and reopened Octane, it lost references to my scene and materials, now I just have a bunch of floating cameras in an empty scene and not sure how to undo this corruption/bug
-When I reloaded the scene, all my cameras were reset into the same position
-When I reloaded the scene the IES information disappeared and now the lights are wrong
This seems pretty excessive in the number of bugs and I also feel like I am wasting a lot of work time on a "stable build". What can I do to help solve these issues? I need to cameras to not reset all the time.
I ma also wondering if there is a way to replace the node link to my scene in one shot. I seems like this scene is now garbage and will need to be reimported, but I don't feel like reconnecting 30+ nodes manually. Is there a way to mass replace corrupted nodes with new ones?
This scene comes from 3ds Max, but all the cameras and modifications we set up in Standalone. OrbX attached below.
I've been working on a test project with the new Stable 4.01.1 and getting multiple different bug types:
-When I expand the camera position into a node, it changes the original values of the camera position
-If I try to copy paste the position values between a thin lens camera and a panoramic camera, it does not work
-When doing a batch render, it renders the same image for all thin lens cameras and panoramic cameras, but it works generally fine for baking cameras
-When I close and reopened Octane, it lost references to my scene and materials, now I just have a bunch of floating cameras in an empty scene and not sure how to undo this corruption/bug
-When I reloaded the scene, all my cameras were reset into the same position
-When I reloaded the scene the IES information disappeared and now the lights are wrong
This seems pretty excessive in the number of bugs and I also feel like I am wasting a lot of work time on a "stable build". What can I do to help solve these issues? I need to cameras to not reset all the time.
I ma also wondering if there is a way to replace the node link to my scene in one shot. I seems like this scene is now garbage and will need to be reimported, but I don't feel like reconnecting 30+ nodes manually. Is there a way to mass replace corrupted nodes with new ones?
This scene comes from 3ds Max, but all the cameras and modifications we set up in Standalone. OrbX attached below.