Hi,
I've been working on a test project with the new Stable 4.01.1 and getting multiple different bug types:
-When I expand the camera position into a node, it changes the original values of the camera position
-If I try to copy paste the position values between a thin lens camera and a panoramic camera, it does not work
-When doing a batch render, it renders the same image for all thin lens cameras and panoramic cameras, but it works generally fine for baking cameras
-When I close and reopened Octane, it lost references to my scene and materials, now I just have a bunch of floating cameras in an empty scene and not sure how to undo this corruption/bug
-When I reloaded the scene, all my cameras were reset into the same position
-When I reloaded the scene the IES information disappeared and now the lights are wrong
This seems pretty excessive in the number of bugs and I also feel like I am wasting a lot of work time on a "stable build". What can I do to help solve these issues? I need to cameras to not reset all the time.
I ma also wondering if there is a way to replace the node link to my scene in one shot. I seems like this scene is now garbage and will need to be reimported, but I don't feel like reconnecting 30+ nodes manually. Is there a way to mass replace corrupted nodes with new ones?
This scene comes from 3ds Max, but all the cameras and modifications we set up in Standalone. OrbX attached below.