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Denoiser stops render: bug still active?

PostPosted: Sat Jan 12, 2019 5:25 pm
by Reality4
Hi everyone,

After rendering a couple of seconds, I get a "GPU failure" and the log says:

OctaneRender 4.01.1 (4010100)
denoiserThread0 : Not enough free memory to run the denoiser. Required memory 338.17 MB

Is there a way to circumvent this issue? My system has more than enough memory and with previous versions of OctaneRender I never had denoising issues like this.

Thanks!

Re: Denoiser stops render: bug still active?

PostPosted: Mon Jan 14, 2019 7:52 am
by paride4331
Hi Reality4,
338.17 MB is VRAM needed, not RAM.
Try checking "use CPU memory" it could solve your issue.
Let me hear from you.
Regards
Paride

Re: Denoiser stops render: bug still active?

PostPosted: Mon Jan 14, 2019 10:03 am
by Reality4
Thanks Paride, that did the trick!