Denoiser stops render: bug still active?
Posted: Sat Jan 12, 2019 5:25 pm
Hi everyone,
After rendering a couple of seconds, I get a "GPU failure" and the log says:
OctaneRender 4.01.1 (4010100)
denoiserThread0 : Not enough free memory to run the denoiser. Required memory 338.17 MB
Is there a way to circumvent this issue? My system has more than enough memory and with previous versions of OctaneRender I never had denoising issues like this.
Thanks!
After rendering a couple of seconds, I get a "GPU failure" and the log says:
OctaneRender 4.01.1 (4010100)
denoiserThread0 : Not enough free memory to run the denoiser. Required memory 338.17 MB
Is there a way to circumvent this issue? My system has more than enough memory and with previous versions of OctaneRender I never had denoising issues like this.
Thanks!