multiple passes

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multiple passes

Postby paride4331 » Thu Jan 10, 2019 3:32 pm

paride4331 Thu Jan 10, 2019 3:32 pm
Hi guys,
Regards
Paride
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Re: multiple passes

Postby marcjday » Thu Jan 10, 2019 8:08 pm

marcjday Thu Jan 10, 2019 8:08 pm
Hey - thanks for taking the time to do this.

Can we have it changed back to the good way it was done before now please.

Cheers,

Marc.
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Re: multiple passes

Postby paride4331 » Fri Jan 11, 2019 7:59 am

paride4331 Fri Jan 11, 2019 7:59 am
Hi marcjday,
previous versions only had option A.
Regards
Paride
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Re: multiple passes

Postby marcjday » Fri Jan 11, 2019 9:18 am

marcjday Fri Jan 11, 2019 9:18 am
Busy with a deadline at the moment - so will write a longer response later.

But for now - my problem, which may be all down to me not understanding how the changes work, is this:

I prefer to work using the Octane render window interactively and not always rendering to saved files - so I have my scene ready, Render Elements are picked from the tab in the Render Setup window, I 'Open OctaneRender viewport', let the scene render, I then save the image and all of the passes save as separate images as well - brilliant - just what I want.

With 6.12 the passes do NOT save out - so I assume I'm being forced to use this new way of right clicking on a long scrolling list (madness) - hopefully I'm just making a simple mistake.

Cheers,

Marc.
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