I know DDS is a format related to gpu rendering...I would like to know what are the advantages regarding using it for octane over standard jpg. png etc.. I mean does it make octane render faster? I tried to convert to a png to dds and the file got from about 8mb to 16mb, which leads to me understand the dds are heavier..but strangely enough when i rendered the same mesh that had the png on before, to a dds... octane was using about less 100mb with dds (from 0.520gb to about 0.420gb).. is this normal?
does it mean octane internally will convert std jpg/png etc to dds to render? if thats the case is that why the tooltip of the channel format says its preferable to to use DDS pre-processed?
if so... will that also help with reducing time to load the mat editor every time we open it?
EDIT: I just did another test... I loaded a character with 19 Maps (jpgs and tiff) mostly 4k maps btw, it took about 7seconds to load onto memory and then about 6sec to render... THEN i closed max and re-opened, but this time I replaced ALL 19 maps with dds versions of each one (4k versions as well)... the mat editor now seems a bit more responsive and the mesh took only 3sec to load on vga ram and 3sec to render!!!
and the same file that use take about 1GB of vram now takes only 460MB!!! this is too good!!!
I did however also discover that converting HDR to DDS actually is bad.. it takes most of lighting information of the file
can someone please confirm that dds helps in reducing load times and responsiveness of the mat editor?? I'm getting really excited here!!
Corei7, 6x GTX1070 (2 Inside and 4 in a CUBIX Xpander), 32GB Ram, Win10 64Bit Home, 3dsMax2017 64Bit, Octane for max 3 and LOVING IT!!!!
MSI GT72S 6QE Dominator Pro G win10Home, gtx 980m.