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New, easier fog?

PostPosted: Sat Dec 08, 2018 4:27 pm
by Norman_Stansfield
Hi, I've heard somewhere that there is a new, easier fog control for octane. Previous one was kind of hard to create a simple "3dsmax" fog, there were Shlick options in Volume Scatter, and so on. Is this easier version already implemented?
Best,

Re: New, easier fog?

PostPosted: Mon Dec 10, 2018 2:58 pm
by paride4331
Hi Norman_Stansfield,
same procedure, but in Octane V4 there is Ai denoiser that cleans scene quickly. in Octane 2018.1 spectron feature will further improve denoising.
https://docs.otoy.com/3DSMaxH/3DSMaxPluginManual.htm#3DSMax/CameraImagerSettings.htm?Highlight=denoiser
https://docs.otoy.com/3DSMaxH/3DSMaxPluginManual.htm#3DSMax/Devices.htm?Highlight=denoiser
Using Octane camera, check Denoising and denoise volume in Octane camera panel instead of imager panel.
Regards
Paride

Re: New, easier fog?

PostPosted: Sat Dec 15, 2018 7:50 pm
by XYZ-Animation
Norman has a point. I think Octane works really fine but the fog system is stupid. It is not working good. I had some correspondence with "the helpdesk" but that did not really got the job done. It has a lack of quality. And most of all a lack of logic. I work with max now for over 23 years and seen a lot of renderers and they all had a better fogsystem the Octane.
So you have to render your work twice. Once in with the Octane renderer and once with the standard max scanline renderer and the put it together in After Effects.

gr Paul Kolbrink XYZ-Animation

Re: New, easier fog?

PostPosted: Mon Dec 17, 2018 8:06 am
by paride4331
Hi XYZ-Animation,
I sincerely do not fully agree with you; in which specific cases do you think Octane denoise works badly?
Regards
Paride

Re: New, easier fog?

PostPosted: Mon Dec 17, 2018 9:29 am
by thekwen
Every month someone ask how to do a correct fog ...
Personnaly for each scene it's like i'd never done any fog before, i have to play with setting for hours to have something correct.
Sometimes i give up and has to make a special vdb for my scene.
In vray you can make 3D fog in a few minutes ...

Please paride you're doing a great job but you are completely blind about major request.

Re: New, easier fog?

PostPosted: Mon Dec 17, 2018 11:15 am
by XYZ-Animation
Octane denoise doesn't works badly! The way the fog system works is terrible. You don't have a lot of control over the falloff . It takes a lot of rendertime. Tweaking takes ours. It is unpredictable and on top of that it looks bad. I am not saying those things because I thing Octane is a bad render engine. On the contrary I think it is a great engine. But there are some setbacks. One is a good hair material witch can work with the native Max hair system without creating geometry and the other setback is the scatter fog system in the daylight medium slot. Except those two setbacks I enjoy working with Octane every day.

Re: New, easier fog?

PostPosted: Mon Dec 17, 2018 11:27 am
by paride4331
Hi guys,
I will try to ask to developers to add something like 3dsMax volume fog.
Regards
Paride

Re: New, easier fog?

PostPosted: Mon Dec 17, 2018 3:34 pm
by XYZ-Animation
Thanx paride4331 that would be great!

gr Paul

Re: New, easier fog?

PostPosted: Tue Dec 18, 2018 2:04 am
by ianvalentine
paride4331 wrote:Hi guys,
I will try to ask to developers to add something like 3dsMax volume fog.
Regards
Paride


That would be great! I know the C4D environment uses something like this.

Re: New, easier fog?

PostPosted: Tue Dec 18, 2018 9:41 am
by jim99
Totally agree, Octane is awesome beats vray rt in no time ( I use vray and octane ) but If you work in VFX or High-end cg graphics you will hit some walls in octane for example like FOG setup and hair ....which vray has more stable / better setup ....

Cd4 octane render seems to have better integration...