Motion blur onCharacter animation into speed camera travelli

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Motion blur onCharacter animation into speed camera travelli

Postby finkaboutit » Tue Dec 04, 2018 3:49 pm

finkaboutit Tue Dec 04, 2018 3:49 pm
Hi,
I have an issue with the motion blur with a character into a car.
My character is fully blurred, it seems octane is considering my character is far away and not into the car.
What is the setup to have the good moblur ? I tried everything. Vertex moblur/object moblur/etc..
I post you a picture of my issue. This picture is funny but not really what i want :D
Thanks guys !

G.
moblur issue.jpg
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Re: Motion blur onCharacter animation into speed camera travelli

Postby paride4331 » Fri Dec 07, 2018 7:52 am

paride4331 Fri Dec 07, 2018 7:52 am
Hi finkaboutit,
try checking is any pivots grupped was in incorrect position.
Regards
Paride
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Re: Motion blur onCharacter animation into speed camera travelli

Postby finkaboutit » Fri Dec 07, 2018 1:35 pm

finkaboutit Fri Dec 07, 2018 1:35 pm
Thanks Paride,
My pivot point is at 0,0,0, because my mesh is animated by character studio. Octane seems to don't understand this when he calculate the moblur.
I found a half solution through an ABC export, but he don't calculate the good velocities and my mesh is less blurred than before but too much blurred.
i have desactivated the moblur, it's the only way i have for now.
thx

G.
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Re: Motion blur onCharacter animation into speed camera travelli

Postby paride4331 » Fri Dec 07, 2018 2:00 pm

paride4331 Fri Dec 07, 2018 2:00 pm
Hi finkaboutit,
could you share (in pm) your scene exported to .abc?
Regards
Paride
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