Hi,
I have what I hope is a very simple question and apologies if it comes across as ignorant;
I have a scene that has 700 MB worth of textures (size on disk drive) and some 3.5 million polygons worth of geometry.
When I render the entire scene, textures included, it shows 7.2 gb of VRam usage.
When I load just the geometry with a simple override material (so it doesn't load textures) it shows just about 1.5 gb of Vram usage.
How is it possible that 700mb worth of textures on hard drive loads as 5.5 gigs of Vram usage?
Now I know that several materials in the scene re-use the same textures - would that have something to do with it?