How does Octane use Vram for textures - help please

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How does Octane use Vram for textures - help please

Postby Moonhowl » Sat Oct 13, 2018 12:39 pm

Moonhowl Sat Oct 13, 2018 12:39 pm
Hi,

I have what I hope is a very simple question and apologies if it comes across as ignorant;

I have a scene that has 700 MB worth of textures (size on disk drive) and some 3.5 million polygons worth of geometry.

When I render the entire scene, textures included, it shows 7.2 gb of VRam usage.

When I load just the geometry with a simple override material (so it doesn't load textures) it shows just about 1.5 gb of Vram usage.

How is it possible that 700mb worth of textures on hard drive loads as 5.5 gigs of Vram usage?

Now I know that several materials in the scene re-use the same textures - would that have something to do with it?
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Re: How does Octane use Vram for textures - help please

Postby Lewis » Sat Oct 13, 2018 12:48 pm

Lewis Sat Oct 13, 2018 12:48 pm
Do you have any displacements and HDRIs in scene ?
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Re: How does Octane use Vram for textures - help please

Postby Moonhowl » Sat Oct 13, 2018 3:49 pm

Moonhowl Sat Oct 13, 2018 3:49 pm
No I don't, the scene is exactly as described above.
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Re: How does Octane use Vram for textures - help please

Postby Moonhowl » Sat Oct 13, 2018 4:20 pm

Moonhowl Sat Oct 13, 2018 4:20 pm
Figured it out after some more digging on the forums - so size does matter:-) Just not the file size dummy but pixel size! Turns out model comes with a bunch of 4k*4k and even some 11k textures...i'm going to batch downscale and that should help...cheerio!
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