material converter - normal maps

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material converter - normal maps

Postby nick73 » Mon Oct 08, 2018 5:25 pm

nick73 Mon Oct 08, 2018 5:25 pm
Hello,
I need help. 3DS seems to handle normal and bump maps by the same node. When I use material converter, octane converts normal maps as greyscale images and connect them in bump node. There is a lot of detail lostness there. Can octane have a option of just leaving normal (and bump) maps as RGB images? I did search for some script out there for converting greyscale images to RGB without loosing the texture but no chance. Any script would be ok. Thank you!!
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Re: material converter - normal maps

Postby paride4331 » Tue Oct 09, 2018 7:30 am

paride4331 Tue Oct 09, 2018 7:30 am
Hi Nick,
could you share a sample scene with your material (in PM if you want) before you convert it?
in 3dsMax > File > archive
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Re: material converter - normal maps

Postby nick73 » Tue Oct 09, 2018 8:51 pm

nick73 Tue Oct 09, 2018 8:51 pm
Ok my fault. I thought that normal maps work directly with bump node in standard materials. Well they don't. They need normal bump node. Everything works as it should.
Paride thanks a lot, that was fast!!
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Re: material converter - normal maps

Postby paride4331 » Wed Oct 10, 2018 9:37 am

paride4331 Wed Oct 10, 2018 9:37 am
Hi Nik73,
unfortunately standard materials use normal map in bmp slots.
I do not know if Octane material converter could automatically recognize bump and normal map; I will ask developers.
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