Hello,
I need help. 3DS seems to handle normal and bump maps by the same node. When I use material converter, octane converts normal maps as greyscale images and connect them in bump node. There is a lot of detail lostness there. Can octane have a option of just leaving normal (and bump) maps as RGB images? I did search for some script out there for converting greyscale images to RGB without loosing the texture but no chance. Any script would be ok. Thank you!!