I have a complex model (glass, glossy materials, etc.) that requires a transparent background.
The lighting is a lightbox with three white discs: top, left, and right.
Sometimes I render angles with the hidden lights directly behind the model.
When I render, a noticeable white halo appears around the model including non-glossy materials.
If I untick the "Visible on Specular" checkboxes for these lights, the halo disappears, however I also lose some much desired highlights on the glossy mats. It's acting like rim lighting but it spreads to areas that I don't want.
Post processing is turned off.
How do I remove this halo?
Unfortunately, I cannot show this scene.
Thank you.