export octane materials / moving from 3ds max to C4D

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3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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export octane materials / moving from 3ds max to C4D

Postby Philipp1980 » Wed Sep 12, 2018 6:11 pm

Philipp1980 Wed Sep 12, 2018 6:11 pm
Hey everyone,

due to the recent Autodesk subscription and pricing politics, I am currently thinking about moving from 3ds Max to C4D (or maybe another modelling software). Therefor I was wondering if it was possible to export my Octane materials or even my whole material libraries from 3ds max, so that I can import them into any new octane-plugin of another modelling software like C4D? And if so, how would be the correct way to do so? It would save a LOT of time not having to re-create the materials. :?:

As I have not yet much knowledge about C4D :oops:, I was also wondering if there were any other compatibility issues to be considered regarding Octane? For example if the instancing system is fully compatible (in RailClone for 3ds Max for example, instances were not recognized by Octane).

Is there anyone who works with both softwares and is able to compare?

Thank you inadvance for your help.

Greetings :D
Philipp1980
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Re: export octane materials / moving from 3ds max to C4D

Postby paride4331 » Thu Sep 13, 2018 11:37 am

paride4331 Thu Sep 13, 2018 11:37 am
Hi Philipp1980,
you can export your Octane material to LocalDB and use it in SA or in the plugins you want.
you could try asking in Octane for C4D forum.
Regards
Paride
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Re: export octane materials / moving from 3ds max to C4D

Postby Philipp1980 » Thu Sep 13, 2018 2:38 pm

Philipp1980 Thu Sep 13, 2018 2:38 pm
Hey Paride,

thank you for your answer, I will try your way later, sounds very good. I'm sure that was, what I was looking for.

Yes, I will also go ahead and ask in the C4D forum, but thought maybe someone who is currently working also with 3ds max could compare :)

Greetings :D
Philipp1980
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