Turn all diffuse bitmaps "on" on the viewport

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Turn all diffuse bitmaps "on" on the viewport

Postby FabioHartmannFernandes » Mon Sep 10, 2018 2:21 pm

FabioHartmannFernandes Mon Sep 10, 2018 2:21 pm
Hi

Is there a way to turn on, all diffuse bitmaps in 3dsmax after a scene conversion, for example.

When i convert a scene from sketchup, some materials have the bitmaps shown on the viewport correctly, but some appears in white...

And you have to open each and every one and enable, on the material editor... is a huge amount of work do that in larger files.. with a lot of objects

Anyone knows how to solve that? Is there a script? Ive already looked on scriptspot but i could not find a new version of the script "Turn Viewport Maps On/Off"

Thanx a lot

Fabio
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Re: Turn all diffuse bitmaps "on" on the viewport

Postby acc24ex » Tue Sep 25, 2018 8:09 pm

acc24ex Tue Sep 25, 2018 8:09 pm
I think this one worked fine with latest octane..
showOctaneDiffuseMap.zip
(518 Bytes) Downloaded 166 times
[size=85]3dmax, zbrush, UE
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
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